Gore, who serves as the sub-boss of the game is always fought at Stage 9 and Bilstein, who serves as the final boss of the game is always fought at Stage 10. Depending on who the player chooses as their character, they will fight against a specific set of opponents.
The arcade mode of Star Gladiator consists of ten fights. This system was later discarded in the game's sequel, Plasma Sword. If a character strings together five hits and presses a specific button at the end of the combo, they initiate a Plasma Final, which unlocks a technique that inflicts a large amount of damage upon their opponent if used. Through a specific string of attacks, a fighter can combo their opponent even if the opponent themself is blocking. Star Gladiator also introduces the Plasma Combo System. Characters can also use a Plasma Strike, which can cause huge damage to an opponent if it connects on sight, but a Plasma Strike can only be done once per round. A Plasma Reflect enables a fighter to deflect an opponent's incoming move and stun them, leaving them vulnerable for a few seconds, while a Plasma Revenge enables a fighter to counterattack an opponent's incoming move and strike back with their own fast attack. Plasma Reverses are two special guard moves that can be unleashed at any time from within a battle.
The fighters battle upon a hovering arena, and if a fighter is knocked off the arena, they lose the round.
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Instead of the six-button configuration system seen in past Capcom fighting game series such as Street Fighter II and Darkstalkers, Star Gladiator utilizes a Soulcalibur series-esque four-button configuration system, which consists of two attack buttons for a character's weapon, a kick attack, and a guard defense.